#ifndef __GLOBAL_H__
#define __GLOBAL_H__

#include "cocos2d.h"
#include "Singleton.h"
#include "GameLayer.h"
USING_NS_CC;

class Global : public Singleton<Global>
{
public:

	GameLayer *m_pGameLayer;
protected:
private:
};

#define gGlobal Global::instance()

#endif